With Global Game Jam 2018 coming up soon, I had the idea of building an alternative video game controller for which I could design a game for during the jam. I recently got my hands on an Adafruit Bluefruit LE m0 Featherboard, an Arduino-compatible microcontroller with built-in low-energy bluetooth module and I was quite keen to try and find a project to test it out on. I started thinking of types of control mechanisms that you don’t really find on modern, conventional game controllers: I didn’t really have too much time to try and use something really exotic that I’d have to order in, so I ended up thinking about paddles. Old games controllers dating back to the 1970’s commonly used a single paddle, or rotational knob, for example on the Magnavox Odyssey and the Atari 2600. The original arcade version of Pong, one of the first video games used two potentiometer knob controllers for two player controller of in-game “paddles” (hence the origin of the term, in relation to the on-screen object the players control). No modern game controllers seem to use paddles or knobs anymore. I had a bunch of spare potentiometers sitting around, so I decided that I’d base the controller around a group of these rotational inputs.

I started off by testing out the bluefruit featherboard; I soldered on the headers, downloaded the appropriate packages for this board for use with the Arduino IDE. Connected it up and got the blink sketch working. I downloaded the Arduino bluefruit library and uploaded and ran the “controller” sketch from the examples that came with the library. I then installed the Adafruit Bluefruit LE Connect app on my android phone and connected to the featherboard. Messages all appearing normally on the serial console when selecting colours in the app. I then modified this sketch to colour a Neopixel based on the colour received through the colour picker function. I connected a neopixel up to PIN 5 and everything working well. I also downloaded the Adafruit BLE desktop app for OSX and tested the connection was working smoothly between the featherboard and my laptop, all good.

I found this library for interfacing on the desktop end via python. I tested the provided example ‘list_uarts.py’; was working correctly to find the featherboard when it was switched on. I used this code as the basis for integrating communications with the bluetooth module in a pygame loop. I had to embed all of the code to connect to the device and continuously poll data into a separate thread which was called from a Scene/Director class and dumps the latest polled controller data into variables that gets read by the game during an event call. Everything seemed to work ok; perhaps a little bit laggy (approx. 100-200 ms of lag), but it’s hard to tell.”


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