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In this project I created a Simon style memory game using Agent based programming.

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In this project I created a Simon style memory game where the player has to repeat a sequence of button presses that gets longer and longer with every level. The game continues until the player pressing a wrong button or doesn’t press a button fast enough.

The beginning of the video quickly goes over how the physical box was put together. The outside was made out of some cardboard and 4 button assemblies that house a microswitch and an LED. The internals were soldered together onto a piece of perf board.”

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