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OpenSource_blender

Today we will present a very powerful tool and that is a reference in its area - blender. It is a 3D creation tool. It supports the whole chain of creating 3D elements from modeling, framing, animation, simulation, production, composition and motion control, video editing and game creation.

It is currently in version 2.75a that was released on July 8, 2015 and is available for Windows, MAC OSX, GNU / Linux and FreeBSD. Can be downloaded from this site.

Uses an OpenGL interface to provide a consistent experience.

It has a set of technical requirements that is directly related to the work that can be done with the tool. Although it works on a machine with 2 GB of memory with a 32-bit dual-core processor at 2Ghz, it is recommended to be used with a machine with at least 8 GB of memory and a 64-bit quad-core processor. The graphics card must be OpenGL compatible and have 1GB of RAM.

The Blender Foundation, which is a Dutch public organization, supports and facilitates blender.org projects. The development of the tool is done by hundreds of people around the world. These are artists, animators, scientists, VFX experts, ordinary users, etc. As it is an open-source tool the public is invited to make changes to the tool that give rise to new features, bug fixes, better usability, etc.

OpenSource_blender_screenshot

The main functionalities of the tool are:

  • Photo-realistic rendering
      - GPU and CPU Rendering
      - Real-time forecasting
      - HDR Light Support
      - Permissive license for use with external software
  • Quick Modeling
      - Using keyboard shortcuts for superior performance
      - Support N-Gon
      - Cutting, collecting and dissolving sides
      - Bridge and grate fill
      - Scripting in Python for custom tools and add-ons
  • Realistic Materials
      - Complete Node support for complete customization
      - Very realistic Shaders like glass, translucent surfaces and SSS
      - Open Shading (OSL) language support for single Shaders encoding
  • Rigging Fast
      - automatic armor, skeleton and skin
      - Balanced paint
      - Mirror functionality
      - Bone layers and colored groups for organization
      - Interpolated Bones in Bezier Lines
  • Animation kit
      - Automatic walking paths
      - Character posture animations editor
      - Independent movements through NLA - Non-linear animation
      - Kinematics IK with front / reverse for quick poses
      - Sound Synchronization
  • Sculpture
      - 20 different types of brushs
      - Multi-resolution sculpting support
      - Dynamic topology of carving
      - mirror carving
  • Quick UV preparation
      - Quick projections on hub, cylinder, ball and chamber
      - Angled and shaped design (with apex and apex seams)
      - Direct painting on the mesh
      - Multiple layers of UV
      - layout UV image export
  • Total Composer
      - Awesome library of us for creating camera effects, color gradation, vignettes and more
      - Render layer support
      - Total composition of image and video files
      - Ability to render multi-layer OpenEXR files
      - Multi-threaded
  • Awesome Simulations
      - Fluids - realistic simulation of water and other fluids
      - Smoke - Interaction in the scene of smoke and flames.
      - Hair - Hair that interacts with collisions
      - Clothing - Incredibly realistic surface simulations for clothing and environments
      - Hard body - Makes any object destructible and collidable
      - Particles - for creating elements such as rain, sparks or shards
  • Game Creation
      - Ability to carry templates to any game engine third-party
      - Create or encode your game logic
      - Complete physics integration of projectiles
      - Python API for advanced control and AI
      - Support for all kinds of OpenGL dynamic light, toons shading, animated materials as well as the Normal and Parallax mapping
      - Playing games within the blender without compiling or pre-processing
      - 3D space audio using OpenAL
  • Camera and accompaniment of objects
      - Automatic and manual monitoring
      - Powerful Camera Reconstruction
      - Real-time preview of shooting and 3D scene
      - Support for Planar and tripod monitoring
  • Extensions Library
      - Generators of trees, terrain, clouds and forests.
      - Fractured objects
      - 3D printing
      - Rigify meta-rigging system
      - Support for the import / export format for AfterEffects, DirectX, Unreal Game Engine and more
  • Video edition
      - Live view, presentation of histograms, Chroma Vectorscope and luma waveform
      - Audio mixing, dubbing synchronization and wave viewing
      - Up to 32 slots to add video, images, audio, scenes, masks and effects
      - Speed ​​control, layer adjustment, transitions, keyframes, filters and more
  • File Formats
      - Images: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF
      - Video: AVI, MPEG and Quicktime
      - 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture BVH, Stanford PLY, STL, VRML, VRML97, X3D
  • Flexible interface
      - consistency across all platforms
      - Non-disruptive pop-up windows
      - Clear text (support for the OSX retina system)